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Esper Origins // Summon: Esper Maduin [FINAL FANTASY]

Esper Origins // Summon: Esper Maduin [FINAL FANTASY]

Set: FINAL FANTASY
Type: Sorcery
Rarity: Rare
Cost: {1}{G}
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it's a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
“I've chosen a name for her … Terra.”
Reverse Type: Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] Reveal the top card of your library. If it's a permanent card, put it into your hand. [II] Add GG. [III] Other creatures you control get +2/+2 and gain trample until end of turn.
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Esper Origins // Summon: Esper Maduin [FINAL FANTASY]

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Description

Set: FINAL FANTASY
Type: Sorcery
Rarity: Rare
Cost: {1}{G}
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it's a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
“I've chosen a name for her … Terra.”
Reverse Type: Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) [I] Reveal the top card of your library. If it's a permanent card, put it into your hand. [II] Add GG. [III] Other creatures you control get +2/+2 and gain trample until end of turn.

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